• zalgotext@sh.itjust.works
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    19 hours ago

    Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).

        • grayhaze@lemmy.world
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          14 hours ago

          It’s one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.

            • grayhaze@lemmy.world
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              5 hours ago

              I’ve seen enough gameplay to be able to draw informed conclusions, and I’d rather not reward the developers financially for their sketchy practices anyway. There are much better survival crafting games out there which have their own unique art style and mechanics.

          • zalgotext@sh.itjust.works
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            12 hours ago

            K first of all, the mechanic you’re referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn’t invent the “creature catcher” genre of video games.

            Second of all, as I’ve said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I’ll meet you down there, but if you’re just gonna continue to spout meaningless contrarianisms I’ve got better things to do

            Third of all, “cell shaded anime art style” describes hundreds if not thousands of video games, not just Pokemon games. You can’t realistically claim that Palworld copied Pokemon’s art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.

            • grayhaze@lemmy.world
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              5 hours ago

              It seems like you’re just willfully ignoring my actual meaning to defend the game.

              Yes, creature capturing existed prior to Pokemon, but not capturing by weakening the creature and throwing a ball at them.

              Yes, cell-shaded graphics existed before Pokemon, but Palworld explicitly copies the style of creature design from Pokemon, mixing and matching parts to make something that is different enough to not be a direct copy of any one design, but similar enough that a casual observer would be hard pressed to tell them apart. There’s a good reason that pretty much every review of the game refers to it as “Pokemon with guns.”

              The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.