• grayhaze@lemmy.world
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    7 hours ago

    It seems like you’re just willfully ignoring my actual meaning to defend the game.

    Yes, creature capturing existed prior to Pokemon, but not capturing by weakening the creature and throwing a ball at them.

    Yes, cell-shaded graphics existed before Pokemon, but Palworld explicitly copies the style of creature design from Pokemon, mixing and matching parts to make something that is different enough to not be a direct copy of any one design, but similar enough that a casual observer would be hard pressed to tell them apart. There’s a good reason that pretty much every review of the game refers to it as “Pokemon with guns.”

    The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.

    • zalgotext@sh.itjust.works
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      37 minutes ago

      but not capturing by weakening the creature and throwing a ball at them.

      If you think “throwing a ball” is a patentable (or even copyrightable) mechanic, I’ve got a bridge to sell you.

      Palworld explicitly copies the style of creature design from Pokemon

      Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.

      The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.

      Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That’s how video games in the same genre work. You make them similar to things you know people like, so that there’s a greater chance they’ll like your game too, but you also introduce new, unique things so that you’re not copying. Yes, Palworld did that intentionally.

      None of that is illegal though, or shouldn’t be anyways, unless they’re straight up stealing assets/code from a Pokemon game and using it in Palworld.