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Cake day: June 27th, 2023

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  • there should be a subtle difference between the two signals

    Not really. It sounds generally like you’re overvaluing the role of a plane relative to the magnetic poles. The string moves somewhat circularly, like a jump rope. It doesn’t matter how you angularly orient the pickups, all else being equal.

    As for per-string pickips, hey, I’m all for it. Give me 6 output jacks as well so that each string can get its own effects chain.

    Have you ever considered getting into synthesizers? Based on your thoughts I feel like you’d really enjoy making synth patches


  • a guitar pickup appears to be more of a two dimensional sensor that picks up the motion of a ferromagnetic string in the two primary directions of motion

    It’s actually not a 2 dimensional sensor. It’s 1D, the velocity of the string induces a current in the coil (Faraday’s law)

    there are more complex harmonic motions present than a pickup can register in two dimensions

    Again not sure where 2d is coming from, but the current perfectly corresponds to the velocity of the string, which we already know is identical to the sum of the velocities created by all of the harmonics (Fourier Transformation).

    How did you reach the conclusion that some harmonics are missing from the resultant signal?

    the coil and slugs of a pickup are surrounded by a single large winding, yet the strings each have very different frequencies

    The human ear also has different sensitivity to amplitudes at different frequencies, with higher pitched sounds not needing as much energy to reach the pain threshold. The distance between each string and the pickups is also adjusted during setups, sometimes including tilting the pickups themselves depending on the type of guitar.

    Just a few thoughts I had while reading. This style of pickup really is just popular just because the’ve been popular for so long and they’re supremely reliable even with as much abuse as we put guitars through. There are others; you might enjoy reading about the physics of a piezo pickup, and the problems they often create for players haha


  • Carnelian@lemmy.worldtoGames@lemmy.worldhow is final fantasy XVI
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    10 hours ago

    I genuinely hate it lol, as do all of my friends IRL.

    We’re all huge into 14, which was produced by the same team. I mention it because there’s a ton of overlap with 14. The cinematography in the cutscenes and even the emotes the characters use feel lifted straight from the older game. The structure of the combat segments is also uncannily similar, they feel a lot like 14 dungeons. So, my group generally felt like the game got stale really quickly, which colored our impression as a whole.

    The moment-to-moment gameplay also feels like a hyper simplified version of the “rotation” system in 14. You have a basic filler combo, and larger more powerful moves that can only be used again after a long cooldown timer. I found it to be under-stimulating, even after unlocking a few more things.

    The story was awesome in the segments covered by the free trial, but then everything after that just kind of slipped off my brain. More than anything, I remember side quests in particular were really boring to the point where it felt like a joke.

    We were really hyped and really really wanted to like the game when we first heard about it, and we were super hyped after playing the demo, but in the end it just felt like a really unpleasant slog to actually play.

    At the same time however I can totally see why people do really enjoy the game. I think it’s a divisive release, and often the people who love/hate it will cite the exact same things but paint them in a different light. I ultimately wouldn’t not recommend the game, I think $50 is a really fair price for it too for what you’re getting