• CaptPretentious@lemmy.world
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    2 days ago

    This is what everyone wanted! Another “as a service” game! Oh, and look, a store front!

    and partner with some “Sims” players to sell their own custom in-game content through the EA store as “Creator Kits.”

    Would those “players” be musicians? 100% someone is already trying to figure out how to “collab” with Katy Perry. Big IPs of other franchises (movies/games/anime)? Are they going to do limited timed events to really push the FOMO? Did they see Fortnite and thought “Lets do that!”.

    • RightHandOfIkaros@lemmy.world
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      2 days ago

      Sims multiplayer sounds like it could be fun, but it is highly dependant on how that is implemented. The other “features” just sound like shareholder porn.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            4 hours ago

            There wasn’t anything to do. The whole loop of the game was basically akin to making a carnival midway and trying to sucker other players into your home to have their sims pay your sims for crap they could have used in their own home. All so you can buy better attractions for more money.

            I imagine a new version would simply change the sims paying other sims to players paying EA directly.

        • Naz@sh.itjust.works
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          1 day ago

          Making pizzas in slave-like conditions

          “Mmmh, this sure beats pressing fast forward for 8 hours in single player”

    • DarkThoughts@fedia.io
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      2 days ago

      Paralives looks smaller scaled. InZOI I’d wait and see. Koreans are the king of macro transactions…

      • dinckel@lemmy.world
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        2 days ago

        Small scale isn’t a bad thing. If anything, all I really want are well-crafted, appropriately priced, self-contained experiences. I just want it to be a good game, and that’s all it needs to be.

        inZOI on the other hand i’m not really interested at all in. The character creation stuff looked cool, but the rest of what was shown looks really jank